Traditional Animation Principles & Computer Animation – Cento Lodigiani
Analyzing Data To Create Movement – Jan Goldfuß
From his artist statement:
My aim is to explore the rather young medium of computer-generated images in a more or less self-reflexive way. I am looking for the very own characteristics of digital media, not forcing them to mimic other media (like photography for instance).
One strong peculiarity of digital media is in my opinion their possibility to realize (i.e. visualize) unexpected possibilities by exploring the vast spaces of algorithms. So the human being steps back and just defines the borders, while the programs execute possible realizations inside these.
Duplication – Max Hattler – Sync
A circular looping animation projection installation.
“(…) the film is based on the idea that there is an underlying unchanging synchronisation at the centre of everything; a sync that was decided at the very beginning of time. Everything follows from it, everything is ruled by it: all time, all physics, all life. And all animation.” (Max Hattler)***
Analyzing Sound to Create Animation – Synesthesia by Michel Gagné
In the summer of 2013, composer Gheorghe Costinescu commissioned artist Michel Gagné to create an animated abstract visualization based on his 1973 work, “Dots, Lines, and Patches for recorded electronic sounds”. This film is the result.
Systems & hacking – Quilt by Amy Logheart (Amiga)
Generating Graphics in 2D and 3D Space – Please Say Something by David O’reilly